REPORT ID 17528

Asia-Pacific Virtual Reality Headsets Market Report 2017

Publish Date
02-Oct-17
Pages
113
Format
Electronic (PDF)

In this report, the Asia-Pacific Virtual Reality Headsets market is valued at USD XX million in 2016 and is expected to reach USD XX million by the end of 2022, growing at a CAGR of XX% between 2016 and 2022.

Geographically, this report split Asia-Pacific into several key Regions, with sales (K Units), revenue (Million USD), market share and growth rate of Virtual Reality Headsets for these regions, from 2012 to 2022 (forecast), including
    China
    Japan
    South Korea
    Taiwan
    India
    Southeast Asia
    Australia

Asia-Pacific Virtual Reality Headsets market competition by top manufacturers/players, with Virtual Reality Headsets sales volume, price, revenue (Million USD) and market share for each manufacturer/player; the top players including
    Oculus Rift
    LG
    Sony PlayStation VR
    HTC Vive
    Samsung Gear VR
    Microsoft HoloLens
    FOVE VR
    Zeiss VR One
    Avegant Glyph
    Razer OSVR
    Google Cardboard
    Freefly VR headset

On the basis of product, this report displays the sales volume (K Units), revenue (Million USD), product price (USD/Unit), market share and growth rate of each type, primarily split into
    Circumscribed Type
    Integrated Type

On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, sales volume (K Units), market share and growth rate of Virtual Reality Headsets for each application, includin
    Games
    Medicine
    Film and Television
    Other

If you have any special requirements, please let us know and we will offer you the report as you want.

 
			   
Table of Contents

Asia-Pacific Virtual Reality Headsets Market Report 2017
1 Virtual Reality Headsets Overview
    1.1 Product Overview and Scope of Virtual Reality Headsets
    1.2 Classification of Virtual Reality Headsets by Product Category
        1.2.1 Asia-Pacific Virtual Reality Headsets Market Size (Sales) Comparison by Types (2012-2022)
        1.2.2 Asia-Pacific Virtual Reality Headsets Market Size (Sales) Market Share by Type (Product Category) in 2016
        1.2.3 Circumscribed Type
        1.2.4 Integrated Type
    1.3 Asia-Pacific Virtual Reality Headsets Market by Application/End Users
        1.3.1 Asia-Pacific Virtual Reality Headsets Sales (Volume) and Market Share Comparison by Applications (2012-2022)
        1.3.2 Games
        1.3.3 Medicine
        1.3.4 Film and Television
        1.3.5 Other
    1.4 Asia-Pacific Virtual Reality Headsets Market by Region
        1.4.1 Asia-Pacific Virtual Reality Headsets Market Size (Value) Comparison by Region (2012-2022)
        1.4.2 China Status and Prospect (2012-2022)
        1.4.3 Japan Status and Prospect (2012-2022)
        1.4.4 South Korea Status and Prospect (2012-2022)
        1.4.5 Taiwan Status and Prospect (2012-2022)
        1.4.6 India Status and Prospect (2012-2022)
        1.4.7 Southeast Asia Status and Prospect (2012-2022)
        1.4.8 Australia Status and Prospect (2012-2022)
    1.5 Asia-Pacific Market Size (Value and Volume) of Virtual Reality Headsets (2012-2022)
        1.5.1 Asia-Pacific Virtual Reality Headsets Sales and Growth Rate (2012-2022)
        1.5.2 Asia-Pacific Virtual Reality Headsets Revenue and Growth Rate (2012-2022)

2 Asia-Pacific Virtual Reality Headsets Competition by Players/Suppliers, Region, Type and Application
    2.1 Asia-Pacific Virtual Reality Headsets Market Competition by Players/Suppliers
        2.1.1 Asia-Pacific Virtual Reality Headsets Sales Volume and Market Share of Key Players/Suppliers (2012-2017)
        2.1.2 Asia-Pacific Virtual Reality Headsets Revenue and Share by Players/Suppliers (2012-2017)
    2.2 Asia-Pacific Virtual Reality Headsets (Volume and Value) by Type
        2.2.1 Asia-Pacific Virtual Reality Headsets Sales and Market Share by Type (2012-2017)
        2.2.2 Asia-Pacific Virtual Reality Headsets Revenue and Market Share by Type (2012-2017)
    2.3 Asia-Pacific Virtual Reality Headsets (Volume) by Application
    2.4 Asia-Pacific Virtual Reality Headsets (Volume and Value) by Region
        2.4.1 Asia-Pacific Virtual Reality Headsets Sales and Market Share by Region (2012-2017)
        2.4.2 Asia-Pacific Virtual Reality Headsets Revenue and Market Share by Region (2012-2017)

3 China Virtual Reality Headsets (Volume, Value and Sales Price)
    3.1 China Virtual Reality Headsets Sales and Value (2012-2017)
        3.1.1 China Virtual Reality Headsets Sales Volume and Growth Rate (2012-2017)
        3.1.2 China Virtual Reality Headsets Revenue and Growth Rate (2012-2017)
        3.1.3 China Virtual Reality Headsets Sales Price Trend (2012-2017)
    3.2 China Virtual Reality Headsets Sales Volume and Market Share by Type
    3.3 China Virtual Reality Headsets Sales Volume and Market Share by Application

4 Japan Virtual Reality Headsets (Volume, Value and Sales Price)
    4.1 Japan Virtual Reality Headsets Sales and Value (2012-2017)
        4.1.1 Japan Virtual Reality Headsets Sales Volume and Growth Rate (2012-2017)
        4.1.2 Japan Virtual Reality Headsets Revenue and Growth Rate (2012-2017)
        4.1.3 Japan Virtual Reality Headsets Sales Price Trend (2012-2017)
    4.2 Japan Virtual Reality Headsets Sales Volume and Market Share by Type
    4.3 Japan Virtual Reality Headsets Sales Volume and Market Share by Application

5 South Korea Virtual Reality Headsets (Volume, Value and Sales Price)
    5.1 South Korea Virtual Reality Headsets Sales and Value (2012-2017)
        5.1.1 South Korea Virtual Reality Headsets Sales Volume and Growth Rate (2012-2017)
        5.1.2 South Korea Virtual Reality Headsets Revenue and Growth Rate (2012-2017)
        5.1.3 South Korea Virtual Reality Headsets Sales Price Trend (2012-2017)
    5.2 South Korea Virtual Reality Headsets Sales Volume and Market Share by Type
    5.3 South Korea Virtual Reality Headsets Sales Volume and Market Share by Application

6 Taiwan Virtual Reality Headsets (Volume, Value and Sales Price)
    6.1 Taiwan Virtual Reality Headsets Sales and Value (2012-2017)
        6.1.1 Taiwan Virtual Reality Headsets Sales Volume and Growth Rate (2012-2017)
        6.1.2 Taiwan Virtual Reality Headsets Revenue and Growth Rate (2012-2017)
        6.1.3 Taiwan Virtual Reality Headsets Sales Price Trend (2012-2017)
    6.2 Taiwan Virtual Reality Headsets Sales Volume and Market Share by Type
    6.3 Taiwan Virtual Reality Headsets Sales Volume and Market Share by Application

7 India Virtual Reality Headsets (Volume, Value and Sales Price)
    7.1 India Virtual Reality Headsets Sales and Value (2012-2017)
        7.1.1 India Virtual Reality Headsets Sales Volume and Growth Rate (2012-2017)
        7.1.2 India Virtual Reality Headsets Revenue and Growth Rate (2012-2017)
        7.1.3 India Virtual Reality Headsets Sales Price Trend (2012-2017)
    7.2 India Virtual Reality Headsets Sales Volume and Market Share by Type
    7.3 India Virtual Reality Headsets Sales Volume and Market Share by Application

8 Southeast Asia Virtual Reality Headsets (Volume, Value and Sales Price)
    8.1 Southeast Asia Virtual Reality Headsets Sales and Value (2012-2017)
        8.1.1 Southeast Asia Virtual Reality Headsets Sales Volume and Growth Rate (2012-2017)
        8.1.2 Southeast Asia Virtual Reality Headsets Revenue and Growth Rate (2012-2017)
        8.1.3 Southeast Asia Virtual Reality Headsets Sales Price Trend (2012-2017)
    8.2 Southeast Asia Virtual Reality Headsets Sales Volume and Market Share by Type
    8.3 Southeast Asia Virtual Reality Headsets Sales Volume and Market Share by Application

9 Australia Virtual Reality Headsets (Volume, Value and Sales Price)
    9.1 Australia Virtual Reality Headsets Sales and Value (2012-2017)
        9.1.1 Australia Virtual Reality Headsets Sales Volume and Growth Rate (2012-2017)
        9.1.2 Australia Virtual Reality Headsets Revenue and Growth Rate (2012-2017)
        9.1.3 Australia Virtual Reality Headsets Sales Price Trend (2012-2017)
    9.2 Australia Virtual Reality Headsets Sales Volume and Market Share by Type
    9.3 Australia Virtual Reality Headsets Sales Volume and Market Share by Application

10 Asia-Pacific Virtual Reality Headsets Players/Suppliers Profiles and Sales Data
    10.1 Oculus Rift
        10.1.1 Company Basic Information, Manufacturing Base and Competitors
        10.1.2 Virtual Reality Headsets Product Category, Application and Specification
            10.1.2.1 Product A
            10.1.2.2 Product B
        10.1.3 Oculus Rift Virtual Reality Headsets Sales, Revenue, Price and Gross Margin (2012-2017)
        10.1.4 Main Business/Business Overview
    10.2 LG
        10.2.1 Company Basic Information, Manufacturing Base and Competitors
        10.2.2 Virtual Reality Headsets Product Category, Application and Specification
            10.2.2.1 Product A
            10.2.2.2 Product B
        10.2.3 LG Virtual Reality Headsets Sales, Revenue, Price and Gross Margin (2012-2017)
        10.2.4 Main Business/Business Overview
    10.3 Sony PlayStation VR
        10.3.1 Company Basic Information, Manufacturing Base and Competitors
        10.3.2 Virtual Reality Headsets Product Category, Application and Specification
            10.3.2.1 Product A
            10.3.2.2 Product B
        10.3.3 Sony PlayStation VR Virtual Reality Headsets Sales, Revenue, Price and Gross Margin (2012-2017)
        10.3.4 Main Business/Business Overview
    10.4 HTC Vive
        10.4.1 Company Basic Information, Manufacturing Base and Competitors
        10.4.2 Virtual Reality Headsets Product Category, Application and Specification
            10.4.2.1 Product A
            10.4.2.2 Product B
        10.4.3 HTC Vive Virtual Reality Headsets Sales, Revenue, Price and Gross Margin (2012-2017)
        10.4.4 Main Business/Business Overview
    10.5 Samsung Gear VR
        10.5.1 Company Basic Information, Manufacturing Base and Competitors
        10.5.2 Virtual Reality Headsets Product Category, Application and Specification
            10.5.2.1 Product A
            10.5.2.2 Product B
        10.5.3 Samsung Gear VR Virtual Reality Headsets Sales, Revenue, Price and Gross Margin (2012-2017)
        10.5.4 Main Business/Business Overview
    10.6 Microsoft HoloLens
        10.6.1 Company Basic Information, Manufacturing Base and Competitors
        10.6.2 Virtual Reality Headsets Product Category, Application and Specification
            10.6.2.1 Product A
            10.6.2.2 Product B
        10.6.3 Microsoft HoloLens Virtual Reality Headsets Sales, Revenue, Price and Gross Margin (2012-2017)
        10.6.4 Main Business/Business Overview
    10.7 FOVE VR
        10.7.1 Company Basic Information, Manufacturing Base and Competitors
        10.7.2 Virtual Reality Headsets Product Category, Application and Specification
            10.7.2.1 Product A
            10.7.2.2 Product B
        10.7.3 FOVE VR Virtual Reality Headsets Sales, Revenue, Price and Gross Margin (2012-2017)
        10.7.4 Main Business/Business Overview
    10.8 Zeiss VR One
        10.8.1 Company Basic Information, Manufacturing Base and Competitors
        10.8.2 Virtual Reality Headsets Product Category, Application and Specification
            10.8.2.1 Product A
            10.8.2.2 Product B
        10.8.3 Zeiss VR One Virtual Reality Headsets Sales, Revenue, Price and Gross Margin (2012-2017)
        10.8.4 Main Business/Business Overview
    10.9 Avegant Glyph
        10.9.1 Company Basic Information, Manufacturing Base and Competitors
        10.9.2 Virtual Reality Headsets Product Category, Application and Specification
            10.9.2.1 Product A
            10.9.2.2 Product B
        10.9.3 Avegant Glyph Virtual Reality Headsets Sales, Revenue, Price and Gross Margin (2012-2017)
        10.9.4 Main Business/Business Overview
    10.10 Razer OSVR
        10.10.1 Company Basic Information, Manufacturing Base and Competitors
        10.10.2 Virtual Reality Headsets Product Category, Application and Specification
            10.10.2.1 Product A
            10.10.2.2 Product B
        10.10.3 Razer OSVR Virtual Reality Headsets Sales, Revenue, Price and Gross Margin (2012-2017)
        10.10.4 Main Business/Business Overview
    10.11 Google Cardboard
    10.12 Freefly VR headset

11 Virtual Reality Headsets Manufacturing Cost Analysis
    11.1 Virtual Reality Headsets Key Raw Materials Analysis
        11.1.1 Key Raw Materials
        11.1.2 Price Trend of Key Raw Materials
        11.1.3 Key Suppliers of Raw Materials
        11.1.4 Market Concentration Rate of Raw Materials
    11.2 Proportion of Manufacturing Cost Structure
        11.2.1 Raw Materials
        11.2.2 Labor Cost
        11.2.3 Manufacturing Expenses
    11.3 Manufacturing Process Analysis of Virtual Reality Headsets

12 Industrial Chain, Sourcing Strategy and Downstream Buyers
    12.1 Virtual Reality Headsets Industrial Chain Analysis
    12.2 Upstream Raw Materials Sourcing
    12.3 Raw Materials Sources of Virtual Reality Headsets Major Manufacturers in 2016
    12.4 Downstream Buyers

13 Marketing Strategy Analysis, Distributors/Traders
    13.1 Marketing Channel
        13.1.1 Direct Marketing
        13.1.2 Indirect Marketing
        13.1.3 Marketing Channel Development Trend
    13.2 Market Positioning
        13.2.1 Pricing Strategy
        13.2.2 Brand Strategy
        13.2.3 Target Client
    13.3 Distributors/Traders List

14 Market Effect Factors Analysis
    14.1 Technology Progress/Risk
        14.1.1 Substitutes Threat
        14.1.2 Technology Progress in Related Industry
    14.2 Consumer Needs/Customer Preference Change
    14.3 Economic/Political Environmental Change

15 Asia-Pacific Virtual Reality Headsets Market Forecast (2017-2022)
    15.1 Asia-Pacific Virtual Reality Headsets Sales Volume, Revenue and Price Forecast (2017-2022)
        15.1.1 Asia-Pacific Virtual Reality Headsets Sales Volume and Growth Rate Forecast (2017-2022)
        15.1.2 Asia-Pacific Virtual Reality Headsets Revenue and Growth Rate Forecast (2017-2022)
        15.1.3 Asia-Pacific Virtual Reality Headsets Price and Trend Forecast (2017-2022)
    15.2 Asia-Pacific Virtual Reality Headsets Sales Volume, Revenue and Growth Rate Forecast by Region (2017-2022)
        15.2.1 Asia-Pacific Virtual Reality Headsets Sales Volume and Growth Rate Forecast by Region (2017-2022)
        15.2.2 Asia-Pacific Virtual Reality Headsets Revenue and Growth Rate Forecast by Region (2017-2022)
        15.2.3 China Virtual Reality Headsets Sales, Revenue and Growth Rate Forecast (2017-2022)
        15.2.4 Japan Virtual Reality Headsets Sales, Revenue and Growth Rate Forecast (2017-2022)
        15.2.5 South Korea Virtual Reality Headsets Sales, Revenue and Growth Rate Forecast (2017-2022)
        15.2.6 Taiwan Virtual Reality Headsets Sales, Revenue and Growth Rate Forecast (2017-2022)
        15.2.7 India Virtual Reality Headsets Sales, Revenue and Growth Rate Forecast (2017-2022)
        15.2.8 Southeast Asia Virtual Reality Headsets Sales, Revenue and Growth Rate Forecast (2017-2022)
        15.2.9 Australia Virtual Reality Headsets Sales, Revenue and Growth Rate Forecast (2017-2022)
    15.3 Asia-Pacific Virtual Reality Headsets Sales, Revenue and Price Forecast by Type (2017-2022)
        15.3.1 Asia-Pacific Virtual Reality Headsets Sales Forecast by Type (2017-2022)
        15.3.2 Asia-Pacific Virtual Reality Headsets Revenue Forecast by Type (2017-2022)
        15.3.3 Asia-Pacific Virtual Reality Headsets Price Forecast by Type (2017-2022)
    15.4 Asia-Pacific Virtual Reality Headsets Sales Forecast by Application (2017-2022)

16 Research Findings and Conclusion

17 Appendix
    17.1 Methodology/Research Approach
        17.1.1 Research Programs/Design
        17.1.2 Market Size Estimation
        17.1.3 Market Breakdown and Data Triangulation
    17.2 Data Source
        17.2.1 Secondary Sources
        17.2.2 Primary Sources
    17.3 Disclaimer