REPORT ID 17945

Global Affective Computing Market Size, Status and Forecast 2022

Publish Date
03-Oct-17
Pages
107
Format
Electronic (PDF)

This report studies the global Affective Computing market, analyzes and researches the Affective Computing development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like
    IBM
    Intel Corporation
    Microsoft
    Apple Inc
    Texas Advanced Computing Centre (TACC)
    Vicon
    Qualcomm
    Softkinetic
    Eyesight Technologies
    Gestsure Technologies, Inc
    Numenta
    Affectiva
    Palantir
    Pointgrab Ltd
    Pyreos Limited
    Cognitec Systems
    Congnivue Corporation
    Elliptic Labs

Market segment by Regions/Countries, this report covers
    United States
    EU
    Japan
    China
    India
    Southeast Asia

Market segment by Type, Affective Computing can be split into
    Software
    Hardware

Market segment by Application, Affective Computing can be split into
    Hands-Free Computing
    Social Interfaces
    Virtual Sales Assistant
    Distance Education
    Internet Banking
    Other

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Table of Contents

Global Affective Computing Market Size, Status and Forecast 2022
1 Industry Overview of Affective Computing
    1.1  Affective Computing Market Overview
        1.1.1 Affective Computing Product Scope
        1.1.2 Market Status and Outlook
    1.2 Global Affective Computing Market Size and Analysis by Regions
        1.2.1 United States
        1.2.2 EU
        1.2.3 Japan
        1.2.4 China
        1.2.5 India
        1.2.6 Southeast Asia
    1.3 Affective Computing Market by Type
        1.3.1 Software
        1.3.2 Hardware
    1.4 Affective Computing Market by End Users/Application
        1.4.1 Hands-Free Computing
        1.4.2 Social Interfaces
        1.4.3 Virtual Sales Assistant
        1.4.4 Distance Education
        1.4.5 Internet Banking
        1.4.6 Other

2 Global Affective Computing Competition Analysis by Players
    2.1 Affective Computing Market Size (Value) by Players (2016 and 2017)
    2.2 Competitive Status and Trend
        2.2.1 Market Concentration Rate
        2.2.2 Product/Service Differences
        2.2.3 New Entrants
        2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles
    3.1 IBM
        3.1.1 Company Profile
        3.1.2 Main Business/Business Overview
        3.1.3 Products, Services and Solutions
        3.1.4 Affective Computing Revenue (Value) (2012-2017)
        3.1.5 Recent Developments
    3.2 Intel Corporation
        3.2.1 Company Profile
        3.2.2 Main Business/Business Overview
        3.2.3 Products, Services and Solutions
        3.2.4 Affective Computing Revenue (Value) (2012-2017)
        3.2.5 Recent Developments
    3.3 Microsoft
        3.3.1 Company Profile
        3.3.2 Main Business/Business Overview
        3.3.3 Products, Services and Solutions
        3.3.4 Affective Computing Revenue (Value) (2012-2017)
        3.3.5 Recent Developments
    3.4 Apple Inc
        3.4.1 Company Profile
        3.4.2 Main Business/Business Overview
        3.4.3 Products, Services and Solutions
        3.4.4 Affective Computing Revenue (Value) (2012-2017)
        3.4.5 Recent Developments
    3.5 Texas Advanced Computing Centre (TACC)
        3.5.1 Company Profile
        3.5.2 Main Business/Business Overview
        3.5.3 Products, Services and Solutions
        3.5.4 Affective Computing Revenue (Value) (2012-2017)
        3.5.5 Recent Developments
    3.6 Vicon
        3.6.1 Company Profile
        3.6.2 Main Business/Business Overview
        3.6.3 Products, Services and Solutions
        3.6.4 Affective Computing Revenue (Value) (2012-2017)
        3.6.5 Recent Developments
    3.7 Qualcomm
        3.7.1 Company Profile
        3.7.2 Main Business/Business Overview
        3.7.3 Products, Services and Solutions
        3.7.4 Affective Computing Revenue (Value) (2012-2017)
        3.7.5 Recent Developments
    3.8 Softkinetic
        3.8.1 Company Profile
        3.8.2 Main Business/Business Overview
        3.8.3 Products, Services and Solutions
        3.8.4 Affective Computing Revenue (Value) (2012-2017)
        3.8.5 Recent Developments
    3.9 Eyesight Technologies
        3.9.1 Company Profile
        3.9.2 Main Business/Business Overview
        3.9.3 Products, Services and Solutions
        3.9.4 Affective Computing Revenue (Value) (2012-2017)
        3.9.5 Recent Developments
    3.10 Gestsure Technologies, Inc
        3.10.1 Company Profile
        3.10.2 Main Business/Business Overview
        3.10.3 Products, Services and Solutions
        3.10.4 Affective Computing Revenue (Value) (2012-2017)
        3.10.5 Recent Developments
    3.11 Numenta
    3.12 Affectiva
    3.13 Palantir
    3.14 Pointgrab Ltd
    3.15 Pyreos Limited
    3.16 Cognitec Systems
    3.17 Congnivue Corporation
    3.18 Elliptic Labs

4 Global Affective Computing Market Size by Type and Application (2012-2017)
    4.1 Global Affective Computing Market Size by Type (2012-2017)
    4.2 Global Affective Computing Market Size by Application (2012-2017)
    4.3 Potential Application of Affective Computing in Future
    4.4 Top Consumer/End Users of Affective Computing

5 United States Affective Computing Development Status and Outlook
    5.1 United States Affective Computing Market Size (2012-2017)
    5.2 United States Affective Computing Market Size and Market Share by Players (2016 and 2017)

6 EU Affective Computing Development Status and Outlook
    6.1 EU Affective Computing Market Size (2012-2017)
    6.2 EU Affective Computing Market Size and Market Share by Players (2016 and 2017)

7 Japan Affective Computing Development Status and Outlook
    7.1 Japan Affective Computing Market Size (2012-2017)
    7.2 Japan Affective Computing Market Size and Market Share by Players (2016 and 2017)

8 China Affective Computing Development Status and Outlook
    8.1 China Affective Computing Market Size (2012-2017)
    8.2 China Affective Computing Market Size and Market Share by Players (2016 and 2017)

9 India Affective Computing Development Status and Outlook
    9.1 India Affective Computing Market Size (2012-2017)
    9.2 India Affective Computing Market Size and Market Share by Players (2016 and 2017)

10 Southeast Asia Affective Computing Development Status and Outlook
    10.1 Southeast Asia Affective Computing Market Size (2012-2017)
    10.2 Southeast Asia Affective Computing Market Size and Market Share by Players (2016 and 2017)

11 Market Forecast by Regions, Type and Application (2017-2022)
    11.1 Global Affective Computing Market Size (Value) by Regions (2017-2022)
        11.1.1 United States Affective Computing Revenue and Growth Rate (2017-2022)
        11.1.2 EU Affective Computing Revenue and Growth Rate (2017-2022)
        11.1.3 Japan Affective Computing Revenue and Growth Rate (2017-2022)
        11.1.4 China Affective Computing Revenue and Growth Rate (2017-2022)
        11.1.5 India Affective Computing Revenue and Growth Rate (2017-2022)
        11.1.6 Southeast Asia Affective Computing Revenue and Growth Rate (2017-2022)
    11.2 Global Affective Computing Market Size (Value) by Type (2017-2022)
    11.3 Global Affective Computing Market Size by Application (2017-2022)

12 Affective Computing Market Dynamics
    12.1 Affective Computing Market Opportunities
    12.2 Affective Computing Challenge and Risk
        12.2.1 Competition from Opponents
        12.2.2 Downside Risks of Economy
    12.3 Affective Computing Market Constraints and Threat
        12.3.1 Threat from Substitute
        12.3.2 Government Policy
        12.3.3 Technology Risks
    12.4 Affective Computing Market Driving Force
        12.4.1 Growing Demand from Emerging Markets
        12.4.2 Potential Application

13 Market Effect Factors Analysis
    13.1 Technology Progress/Risk
        13.1.1 Substitutes
        13.1.2 Technology Progress in Related Industry
    13.2 Consumer Needs Trend/Customer Preference
    13.3 External Environmental Change
        13.3.1 Economic Fluctuations
        13.3.2 Other Risk Factors

14 Research Finding/Conclusion

15 Appendix
    Methodology
    Analyst Introduction
    Data Source